K
K
Kvaskin2019-02-22 17:50:06
C++ / C#
Kvaskin, 2019-02-22 17:50:06

The perfect pattern to play?

Hello!
Please share your experience - what design pattern for the game do you consider the most practical in terms of speed / scalability / readability

Answer the question

In order to leave comments, you need to log in

2 answer(s)
S
Saboteur, 2019-02-22
@saboteur_kiev

Apparently you don't understand what a design pattern is.
Design patterns exist not for games, but for solving specific moments.
Again, different genres generally have different architectures.

D
Denis Gaydak, 2019-02-22
@MrMureno

here it is probably important not to confuse "design pattern" and "architecture concept"
they are really called a little differently))
from the same Wikipedia
"At the highest level there are architectural patterns, they cover the architecture of the entire software system."
all sorts of MVC and others like them.
and now regarding the project on Unity - unfortunately not here. There is simply no universal pill.
projects are very different. and Unity is pretty intrusive with its component-driven approach.
and what if the network layer still.
what if we want a new ECS and Jobs to use.
It doesn’t happen that it’s super successful for everyone) we do it. let's see what's wrong. fix and redo. next time will be better with experience.
Another option is to look at someone else. to disassemble thoroughly, to understand why they did it here.
A couple of other people's projects - and you can try to wind up your "ideal" one))

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question