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The algorithm of the game "Auto racing"
Recently I came across the board game "Auto Racing" instruction.pdf . The game is interesting, but in order to play with friends anywhere, you need to carry a large roll of paper with a drawn track, and everyone should have 2 cars.
There was an idea to write an electronic version for a tablet, to see your strength, to show your friends the result.
At first glance, everything is simple, I even redrawn the simplest route by cells. I have never written logic games and here I had the first question. How to implement such a field? An array where each radius has its own weight? but what about cornering and in those places where the track narrows and widens?
I tried to unfold the circle in a straight line, it is perceived easier, but the question remained. How to implement movement in the place where the red path makes 1 move, and the blue one 3?
I would like to make the movement of cars with the calculation of moves for the next player.
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