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Technologies for creating a turn-based browser game
I would like to hear the advice of habrazhiteley about technologies that can be used to create a turn-based browser of the following type:
- Genre: turn-based strategy;
- Time to move from 15 minutes to 48 hours, which means that the load on the server will not be too high, and it should also be necessary to save the local results of the actions of all players in the database (since the player can leave the page / restart the computer / clear cache);
- There are few graphics, almost no animation, the only exception is the game map. Since it needs to be dynamic, I'm assuming drawing it on a canvas, but I'm not familiar with drawing on a canvas, so I'd love to hear some advice on that. If you think that canvas is not suitable for this purpose, and there are better ways, then I would also be glad to hear your opinion;
- There should be support for tablets;
If you have experience with such things, then please write tips and recommendations on frameworks, server technologies, libraries and resources where you could find interesting information.
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I would use standard PHP+MySQL+JS, IMHO. Because
Travel time from 15 minutes to 48 hours, then you can safely write all the information in MySQL, do the server-side in PHP.
Make cards randomly from small fragments (see here and here for a start )
>>> Time to move from 15 minutes to 48 hours
If the moves are so rare, then only two players will play it - you and the AI programmed by you are your opponents :)
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