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Simulation or game engine?
Hello!
Please tell me how to implement the task of creating and modeling situations when the operation of mechanisms on the territory is simulated to calculate the volume of land transported and the costs of such transportation.
Mechanics: the territory is set (or a digital model is loaded), mechanisms are placed (excavator, bulldozer), traffic graphs, dump truck movements, terrain restrictions, etc. are drawn. Each technique has its own characteristics in terms of fuel consumption and so on (you can even simulate emergency situations) and as a result, we get the costs and the volume transported for specified periods of time.
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In Matlab (Simulink) there are
1) Driving Scenario Designer
2) 3D editor
And models (physics, equations) - use whatever you like. (I like to describe algorithms in Stateflow state graph)
A game engine is essentially a simulation. Only decorated with different pictures and with significantly lower requirements for accuracy.
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