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Should you use uScript?
Is it worth it to work in uScript?
I look at a bunch of options, but uScript is more understandable for me, but after trying it, I found out that it can’t be done so that something works exactly in this zone when a key is pressed (as a result, I click from anywhere on the map and something works) , maybe I'm not particularly pyosharpny, but still. If there are uScript experts here or people who have heard of it, is it worth doing serious projects on it?
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You should use c#. Anything else won't give you exactly what you want. Simply because visual programming is like Lego bricks: you never make your own pieces, you have to buy the most suitable ones from the store.
Now all the creators of visual scripting for Unity are tearing their hair out - because at the last Unite they announced a built-in and, accordingly, free visual editor. Accordingly, third-party solutions will not be needed.
I was not interested in details, but there is an option that they bought some ready-made one and integrated it, such as text mesh pro and probuilder. I would try to unearth whether this is so and who they bought.
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