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Question about gui in unity?
Such things: I'm doing the first time I'm making a game for mobile phones, 3d, on unity. The question arose: how would it be correct to implement the gui so that it is displayed correctly on devices with different screen resolutions and with different aspect ratios? Unity version is free.
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Various elements of the Layout components will help you with this, for example Canvas Scaler. It is also important to choose the right anchors for each of the UI elements.
docs.unity3d.com/Manual/script-CanvasScaler.html
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