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Question about character menu in unity?
I have a question comrades. I want to make 2 classes in an online shooter like in warface, like warface and blackwood, only there will be people and monsters, and the same menu, or rather a warehouse, where the player enters and puts on different armor on the Persian, and the monster just has different skills. Here he put a monster and a Persian with weapons, etc., and went into the room, and connected to the game, and everything that he chose should be displayed to clients. How to implement it? Are there assets? Examples? Literature? Maybe there are some thoughts?
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Attach several objects to the player (weapons, armor, etc.) and then show them when necessary.
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