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Plymouth script?
Wrote such a simple script.
# This is a simple testing script for Plymouth daemon.
Window.SetBackgroundTopColor (0.16, 0.00, 0.12);
Window.SetBackgroundBottomColor (0.16, 0.00, 0.12);
logo.image = Image ("ubuntu_logo16.png"); //выбираем изображение логотипа
logo.sprite = Sprite (); //создаем новый спрайт
logo.sprite.SetImage (logo.image);
logo.width = logo.image.GetWidth ();
logo.height = logo.image.GetHeight ();
logo.x = Window.GetX () + Window.GetWidth () / 2 - logo.width / 2;
logo.y = Window.GetY () + Window.GetHeight () / 2 - logo.height;
logo.z = 1000;
logo.sprite.SetX (logo.x); //задаём координаты логотипа
logo.sprite.SetY (logo.y);
logo.sprite.SetZ (logo.z);
logo.sprite.SetOpacity (1);
light.image = Image ("light.png");
light.sprit = Sprite (light.image);
light.width = light.image.GetWidth ();
light.height = light.image.GetHeight ();
llight.x = Window.GetX () + Window.GetWidth () / 2 - llight.width / 2;
light.y = Window.GetY () + Window.GetHeight () / 2 - light.height;
light.z = 100;
light.sprite.SetX (light.x);
light.sprite.SetY (light.y);
light.sprite.SetZ (light.z);
#light.sprite.SetOpacity (1);
fun pulse ()
{
int flag;
float counter;
if (flag = 0)
{if (counter < 1)
{
counter = counter + 0.02;
light.sprite.SetOpacity (counter);
}
else
flag = 1;
}
else
{if (counter > 0)
{
counter = counter - 0.02;
light.sprite.SetOpacity (counter);
}
else
flag = 0;
}
}
Plymouth.SetRefreshFunction (pulse);
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In short, I decided. Here is a working version:
# This is a simple pulsing script for Plymouth daemon.
Window.SetBackgroundTopColor (0.16, 0.00, 0.12);
Window.SetBackgroundBottomColor (0.16, 0.00, 0.12);
logo.image = Image("ubuntu_logo.png");
logo.sprite = Sprite (logo.image);
logo.width = logo.image.GetWidth ();
logo.height = logo.image.GetHeight ();
logo.x = Window.GetX () + Window.GetWidth () / 2 - logo.width / 2;
logo.y = Window.GetY () + Window.GetHeight () / 2 - logo.height / 2;
logo.z = 1000;
logo.sprite.SetX (logo.x);
logo.sprite.SetY (logo.y);
logo.sprite.SetZ (logo.z);
logo.sprite.SetOpacity (1);
light.image = Image ("light.png");
light.sprite = Sprite (light.image);
light.width = light.image.GetWidth ();
light.height = light.image.GetHeight ();
light.x = Window.GetX () + Window.GetWidth () / 2 - light.width / 2;
light.y = Window.GetY () + Window.GetHeight () / 2 - light.height / 2;
light.z = 100;
light.sprite.SetX (light.x);
light.sprite.SetY (light.y);
light.sprite.SetZ (light.z);
#light.sprite.SetOpacity (1);
flag = 0;
counter = 1;
fun pulse ()
{
if (counter < 0.05)
flag = 1;
if (counter > 0.95)
flag = 0;
if (flag == 0) {
counter = counter - 0.02;
light.sprite.SetOpacity (counter);
}
if (flag == 1) {
counter = counter + 0.02;
light.sprite.SetOpacity (counter);
}
}
Plymouth.SetRefreshFunction (pulse);
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