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OpenGL performance in QT in 2D graphics, who knows what?
Hello. There is a project written in Qt, QGraphicsView/Scene is used to draw a 2D scene and work with it. The fact is that with a large number of items, everything starts to decently and noticeably slow down when scrolling and working. Actually, the question is, will there be a performance increase if all this is drawn not using QGraphicsScene, but rewritten to work with OpenGL?
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