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Sharapov3d2019-10-20 19:59:02
Unity
Sharapov3d, 2019-10-20 19:59:02

Open world or locations?

What is better for the game - open world or locations?
Goal - I want to learn how to work with Unity, try to make a 3D FPS, if it works out - go to COOP. But even without mentioning the engine, the genre and my "skills" - what are the advantages of the open world, and what are the locations?

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3 answer(s)
R
Ronald McDonald, 2019-10-20
@Zoominger

Locations are easier.

K
Konstantin Kitmanov, 2019-10-21
@k12th

Open world:
- harder to develop due to performance issues
- harder to game design, because it will be necessary to direct the player and provide him with a sufficient density of points of interest (enemies, side quests) and take measures so that he cannot get where he doesn’t need to be ahead of time
Locations:
+ easier with performance
+ easier with game design, the developer always knows where the player is , and small maps are easier to perfect one after another
- if the levels are too small and simple, then a feeling of "corridor", "rail" is created

V
Vladislav, 2019-10-21
@MrX08

Locations are easier and faster than the open world

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