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Dimionus2018-08-19 06:32:24
Game development
Dimionus, 2018-08-19 06:32:24

Open source game client?

Hello, I would like to connect the community of players to finish the game, fix bugs, add a game part (maps, objects, quests, ...)
The usual role-playing game, made in a unity.
Maybe someone has seen similar projects in practice and will throw a link or write a few words about possible pitfalls
How I imagine it: The
player wanted a new quest, he finishes the client, sends PR
We collect approved PR after n time and send it to the test server
Tested , balanced and poured into the public
Only, please, do not write that there will be a lot of bots, etc., - this is already clear. Traditionally, all this is available from binaries, there are not so many differences with the source

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4 answer(s)
S
sim3x, 2018-08-19
@Dimionus

I want to connect the community of players to finish the game, fix bugs, add a game part (maps, objects, quests, ...)
a reasonable desire if you already have a couple of M very active users, of which a couple of hundred will be useful, of which a couple will be productive
Maybe someone has seen similar projects in practice and will throw a link or write a few words about possible pitfalls
A bunch of issues right off the bat
- manual validation of incoming files
- expansion of the staff of testers you'll be paying
- loss of plot control
Tested, balanced
== years of negotiation between a bunch of enthusiasts who can go months without responding to emails
https://endless-sky.github.io/

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ixon, 2018-08-19
@ixon

Post the source code on github or a similar service.

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freeExec, 2018-08-19
@freeExec

See how the workshop works on Steam, no pull requests or approvals. Wanted - made and laid out. With you only convenient tools for modders.

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Griboks, 2018-08-19
@Griboks

Do the editor of maps, quests and other + off. repository of custom crafts.

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