Answer the question
In order to leave comments, you need to log in
Object position in Unity3D?
Added a parent 2D object, added a child 2D object to it. Now I want to output the position of the child ( x and y). In the inspector it shows (0,0) - this is correct, because I attached the child object to the top left corner of the parent. When I call Transform.position on this object in the script, it outputs (0, 10). This is a fig with him, it’s clear that this is a position in World coordinates, but why when I call Transform.localPosition, it displays again not (0, 0), but also (0, 10)?
Answer the question
In order to leave comments, you need to log in
For position relative to the anchor, you need to use RectTransform.anchoredPosition .
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question