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BadCats2016-11-30 15:53:12
C++ / C#
BadCats, 2016-11-30 15:53:12

Moving a 3D model around the scene on collision?

Hello everyone, the following question arose: when a character encounters a 3d model, it kind of flies away from him. How to fix it?
Here are the properties of this 3d model
as a game object
3e03c24690d64355bfe90b9f7990383f.JPG
as a 3d model
5c4a0c83ecec4ed9b411e8dea09f75d2.JPG
, and yet, the model itself was somehow strangely imported - is it supposed to be like that?
bdd4b4fc9c8447e2a107dc3773e47af6.JPG

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1 answer(s)
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GavriKos, 2016-11-30
@BadCats

Smoke Rigidbody settings. There are several solutions, which one suits you in terms of gameplay - it's not clear.
You can throw out the Rigidbody altogether - it is quite possible that it is not needed.
You can increase the mass of Rigidbidy.
You can enable kinematic Rigidbody.

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