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Stas2016-03-22 20:27:04
Canvas
Stas, 2016-03-22 20:27:04

Mobile games on html5, seriously?

Question for those who create mobile applications (on html5 or not).
There are many examples of browser games in html5 on the Internet, but there are not many examples of mobile toys.
Therefore, the question arose:
Is it possible to create ketchapp-style arcade games using html5 technology (or a framework like phaser or etc)? Or is it all "toys" so far, and real games are created on obj-C or java?
Interested in links to real applications on ios or android confirming this. If anyone knows, please share.

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4 answer(s)
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xmoonlight, 2016-03-23
@stasretrovv

If the game is 2D - HTML5 performance is enough for the eye!
If you still correctly write in terms of using third-party libraries and plugins, then you can significantly increase the performance / responsiveness of the interface.
If 3D - it is better to use Unity3D or similar.
In general, there are tests for all this: peacekeeper.futuremark.com

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Anton Shcherbakov, 2016-03-22
@WestTrade

It is possible, but by writing such a game, you are narrowly segmented only on high-performance devices. The key word is performance.
Write a native app.

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Shane Matte, 2016-03-22
@mattedev

performance will suck. Seriously, it's better to make colorful and dynamic games on a game engine (or write your own), like ue4. unity 5. But it is desirable to know c++ or c#. They are similar, c# will be simpler. And if you know jacascript, then it will not be difficult to master these languages

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evnuh, 2016-03-22
@evnuh

not seriously

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