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Marmalade: eGL context forwarding, from EAGLSharegroup to GLubyte?
Good afternoon! Now I am writing extensions for marmalade that works with GPUImage. The spec says I need to share the egl context between marmalade and gpuimage. Yesterday I struggled for a day, but I can not understand how this can be implemented. I am a little better than bad with Objective-C.
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Write, please, did you succeed?
I have a similar task, but with cocos2d-x.
The context could not be forwarded, so I did the following, in the marmalade extension (and there I also used cocos2d-x) under iOs, I created a code that works with gpuimage in a separate context. and on rendering to the texture, I simply ripped out the array from there, and returned it to marmalad, filling it with the texture created by cocos2d-x. But it seems to me that you will have a different kind of task :) In general, it was pitch hell. They did an analogue of Heads UP.
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