D
D
dbf2011-05-20 20:53:07
Monetization
dbf, 2011-05-20 20:53:07

Making money from a free online game?

Hey!
I have a question: there is a site - a free browser-based quiz. According to Google Analytics, ~1800 hosts per day,
75,000-85,000 hits. I hung contextual advertising from Google - $ 40-70 per month. What are the better options applicable in this case?
Thank you!

Answer the question

In order to leave comments, you need to log in

12 answer(s)
A
Alexey, 2011-05-20
@Sterhel

The page "Communication" on the site is pleasing to the eye))

K
Konstantin, 2011-05-20
@Norraxx

Program paid features for your game?

J
Jazzist, 2011-05-20
@Jazzist

1. Sell merchandise for offline analogues
2. Sell other offline merchandise
3. Participate in a book affiliate program (expensive books, gift-wrapped encyclopedias)
4. Sell exclusive stationery (rolls)
5. Complete the game with paid features
6. Arrange matches in real time. Attract sponsors
… ideas are not exhausted, there are more.
+ the site wants a designer
+ the site wants a manager, and on the designated issue, and not only.

O
olgailf, 2011-05-21
@olgailf

It is better to develop the game itself in this case, it seems to me to
spend it once in order to have a constant income later

A
Alexander, 2011-05-21
@akalend

Hints
- replace a call to a friend with an SMS to a friend
- make 50/50 once free, additional for SMS
it is advisable to consult on the "copyright" account for the game
if the project makes a profit - then the copyright holders have the right to go to court
and the project will have to be closed (and it's a pity so many works invested)
maybe you should change the name and change some rules, leaving the central essence?

H
Hast, 2011-05-20
@Hast

You just don't say it like that. It is necessary to develop a plan for monetizing the game, and it is usually developed even before the launch of the project. But games have one big plus over simple sites - they can sell game values ​​for real money. In general, here, read: habrahabr.ru/blogs/webdev/119651/

A
Alexey, 2011-05-20
@Sterhel

This is a quiz, and not “put an elf in cooler armor” what kind of game values ​​can you come up with?
Author, throw a link to the project, it will be easier to think, having the game itself in front of your eyes.

V
Vitaly Zheltyakov, 2011-05-21
@VitaZheltyakov

Receptions are standard:
- Sell the project - Everything is clear here.
- Subscription fee - Everything is clear here;
- Korean donation system - Enter ratings or other piskomerki, VIP-opportunities. Rating can be bought, VIP account can be bought. You can buy small opportunities.
- Transition from contextual advertising to specific - Sign an agreement with some online store (for example, your own, if you have a license). Both advertising and advertising.
- "Bad" tricks - Selling traffic, scams, porn.

P
Puma Thailand, 2011-05-21
@opium

ON 1800 hosts you won’t get any special income, think about how to get promoted.

U
UseRifle, 2011-05-21
@UseRifle

In my opinion, $40-70 for such a site is quite a normal income.

L
lesha_penguin, 2011-05-21
@lesha_penguin

By the way, if we talk about a quiz site, then the solution suggests itself: Special quizzes with valuable prizes / material benefits. For example, a quiz on how well do you know X, where X is the promoted brand of company Y. The one who answered best of all receives a prize from Y, the one who answered almost everything receives a Z% discount coupon from Y. The only condition is you should look "solid" in the eyes of Y, as a real opportunity to promote X.

M
Masterkey, 2011-06-21
@Masterkey

Make an api and offer its implementation, with different profiles.
For example, for travel agencies, on the pages of a certain country where you can buy vouchers for a short quiz Nui as a prize, let's say a discount on a tour to the country

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question