Answer the question
In order to leave comments, you need to log in
Lost / broken UDP packets on localhost, as it should be?
Hello.
Two programs communicate with each other via UDP on localhost. One of them is mine, on Qt.
The problem is that the data in the packets is beating.
I thought this could not be possible on localhost, am I mistaken?
Or is the problem in the QUdpSocket itself from Qt ?
Answer the question
In order to leave comments, you need to log in
Packet loss on localhost can be if there is a lot of data. It's just that the buffer ends somewhere and that's it.
But broken data is already 100% error somewhere in your programs.
Most likely the problem is in the program. Check/change UDP socket settings.
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question