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Issue when drawing on canvas (HTML5)
There is a task - to draw a “grid” on canvas 18 cells wide and 4 cells high.
I write code for this:
var cellWidth = 20;
var cellHeight = 20;
var canvasCWidth = 18;
var canvasCHeight = 4;
var canvasContainerId = 'c';
window.onload = function draw()
{
var canvasWidth = cellWidth * (canvasCWidth + 6);
var canvasHeight = cellHeight * (canvasCHeight + 8);
var canvas = document.getElementById(canvasContainerId);
canvas.style.width = canvasWidth + 'px';
canvas.style.height = canvasHeight + 'px';
var ctx = canvas.getContext('2d');
drawBG(ctx);
}
function drawBG(ctx)
{
ctx.beginPath();
for (i = 1; i <= canvasCWidth; i++)
{
for (j = 1; j <= canvasCHeight; j++)
{
ctx.strokeRect(cellWidth * i, cellHeight * j, cellWidth, cellHeight);
}
}
ctx.closePath();
}
As a result, a grid with 14 cells wide is persistently drawn.
Those. never draws more than 14 cells. If you set less than 14, it draws exactly the number of cells that I specified. Why is that?
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