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Is there an addon or software for blender that arranges the lighting in the scene according to the HDRI map?
What automated ways are there to match the lighting of a greenscreen object with the lighting of a 3D environment? We have an HDRI from a mirror ball, are there any tools that will allow you to quickly "convert" it to a lamp and lighting plane, automatically setting the brightness of the light and its hue?
Simply put, I'm looking for a quick way to match the light in the studio with the light in the 3D location.
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Blender has the ability to simply put an HDRI map as the ambient light source. This is the most realistic way to light a scene.
How to do this, you can see, for example , here
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