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Vladimir Grabko2016-08-16 18:39:48
go
Vladimir Grabko, 2016-08-16 18:39:48

Is there a ready shared memory renderer?

Using bindings for graphics from Go is bad (a lot of system calls). Is there a ready shared memory renderer? (I want to say what to render from any PL with relatively good performance)

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Alexander Pavlyuk, 2016-08-16
@pav5000

Use VBO and competent shaders, then you will have almost all the data already in the memory of the video card. The calls will only control the process.

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