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Is it worth learning C++ if you can't use Unreal Engine?
I choose a programming language for gamedev, but my hardware does not pull UE. The hardware for this engine is weak, but I want to go into gameplay development.
This requires C++ and UE (that's not all, but two of many). Due to the fact that ue is not pulling, I thought to take C ++ to learn, and then go to a game company for backend development, but consolidate the theory of UE and then learn UE. As it becomes possible to purchase better hardware, or choose C # and Unity.
But switching from C# to C++ is painful, I think.
Help me figure out if it's worth learning C ++ first, and then UE? Or is it better to immediately use C# and Unity and then switch to C++ from C#?
I burn in gamedev, I understand all the nuances, but this does not stop me.
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but switching from C# to C++ is painful, I think
Having mastered one language, you will easily master another. Especially when it comes to the languages of the C group and derivatives. So don't worry about wasting your time learning C#. It is easy to switch from it to most modern popular languages. And if you consider that your PC does not pull Unreal Engine, then why not start with Unity? No matter what anyone says, this program is no worse either in functional terms or in terms of future employment prospects. If suddenly it will be difficult for you at first to delve into the constructions of the language, then Unity has a system of visual scripts (Bolt).
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