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s3r4f1m2015-04-09 20:32:07
Game development
s3r4f1m, 2015-04-09 20:32:07

Is it worth it to somehow formalize the company before communicating with the game publisher?

We are making a mobile game and plan to find a publisher. At the moment, we have not formalized our company in any form, because we want to focus on the publisher. We think that if he is from Russia, then an LLC, and if he is foreign, then you need to register somewhere abroad. Is this the right strategy? Or is it worth it somehow to get in touch with the publisher?

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2 answer(s)
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Georgiy Padalko, 2015-04-10
@s3r4f1m

- You can work with a foreign publisher as an LLC (BigFishGames, GameHouse/Real, FDG Ent., etc)
- Some publishers even work with individuals (NevoSoft definitely worked)
- Opening a company in the Russian Federation now takes quite a bit of time (the last time it took 2 weeks for everything)
I would not be in a hurry to spend money and time in advance. It will be a shame to spend money on a company, and then pay for its existence (the same zero for the tax) without any advantages. I would start opening a company at the moment when at least one publisher is interested in the game.

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Weilard, 2015-04-16
@Weilard

The publisher is different for the publisher. Many go through a dozen of them before the game "sees the light." And the word light means - the light of audience sympathy. If, at every hint of the appearance of a publisher, you register a company, then you can drown in costs if the company is young and does not have a good budget. If there is enough money, you can make an LLC and liquidate it, and then make another one.
Publishers can and do play for time. They have a lot of us (developers), and they have plenty to choose from. It's a bit more difficult for developers. You need to reach out to the publisher, agree on the sale of the game, and do everything so that the publisher does not forget about your existence. I would not hesitate to register a company until something really tangible appears on the horizon. A few years ago, gaming offices, even having four or five publishers for their game, did not twitch much with registration, because. There may be five or ten failures.

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