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Is it possible to use actors in the actor model both on the client and on the server (Akka .NET)?
Studying the concept of actors, trying to create a client-server game. I started with organizing the connection / disconnection of players.
For me, at the moment, the possibility of transparently sending messages between server actors and client actors looks very attractive, allowing both the client and the server to be implemented within the same paradigm and remoting technology.
The client has a ServerConnectionActor . To connect, it sends a ConnectionRequest to the server, which has the following structure:
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I think there is no point in expecting an answer further, incl. I will answer myself with what I managed to google (in general, the question could have been deleted, everything is in the documentation, but maybe it will come in handy for someone):
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