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Is it possible to specify an object using AddForce?
I will give an example, I need to specify the object to which I want to apply force for example:
object.transform.Translate (Vector3.forward * speed);
here you can specify the object itself, for example "object" this is ours - public GameObject object;
But I use force on it (push it), in addition, the script itself does not hang on it, and should not. The script hangs on the panel, and I need to do the same as in the example above, only with rb.AddForce (Vector3.forward * speed);
in this case, I don’t know where to push the object and how to specify it (if at all possible), I repeat I DON’T NEED TO HANG IT ON THE OBJECT ITSELF WHAT MOVES
googled but I didn’t find a specific answer to my question
(to the question why I can’t hang the script on the object itself, I’ll say this: touch control, and the script hangs on the canvas, or rather on the panel, it just checks the swipe and pushes the object)
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