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Is it possible to somehow use shaders (GLSL) in a game written with PyGame?
I'm familiar with Pygame. I liked it very much. The only thing that confuses me is that when it becomes necessary to add "colors" to the game, I will face such difficulties that I will have to drag the game to another engine?
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PyGame is not intended for games more complicated than solitaire, so there are no shaders in it. There are wrappers with shaders for pyglet and pyopengl, but you are tormented with them, it will be faster to deal with Unity or Unreal Engine.
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