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Is it possible to programmatically create an animation in Unity?
Hello!
There was such a question. Is it possible to programmatically set animation points for the movement of a certain object?
It means to change the starting point through the code and start the already changed animation.
I hope I explained clearly :D. It's very interesting to hear the answer.
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Yes, you can.
Just move the object across the field over time. Or if your object has a certain skeleton - then this skeleton consists of bones, parts of the bones are objects that can be moved. according to the algorithm you need.
Yes, and Unity itself gives the main movement algorithms: two-bone, soft, chains, etc. There are many videos on Youtube on basic character animation. For example, you can move your hand, and Unity will calculate the movements of your elbow.
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