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Is it possible to launch the game from cloud storage?
You can run the game installed on SSD or HDD drives, and even a flash or SD card - the main difference will be in the data transfer speed. But is it possible to run a game whose files are in the cloud storage?
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Yes, if connected as a disk. (I'm not sure about Windows). On Linux, for almost anything, you can write a block device driver and use it as an imitation of a real disk.
True, in addition to the data transfer rate, there are iops (the number of input-output operations per second) and delay.
For a small game, this will certainly work, especially if it is completely loaded into RAM and then does not work with the disk.
But with some big game that constantly reads something from the disk, problems may arise.
PS: It's interesting to see the implementation of this idea.
In theory it is possible. But, depending on the game, packet loss will lead to freezes at best, and bugs and crashes at worst. Therefore, it is more profitable to install the game locally and play locally. Well, either the game must be initially optimized for working with the cloud.
Can.
In addition, some cloud storages provide the ability to map them as a disk.
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