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marsep2016-09-08 18:31:10
Database
marsep, 2016-09-08 18:31:10

Is it possible to implement something like a mini DBMS to manage game content in Unity3D?

Hello. There was a need to have a solution in Unity3D that would help implement a kind of database inside the game, which makes up a set of game objects, for example, a list of items where you can set item parameters, etc. directly in Unity, and then use this data through scripting. I just don't understand how real developers make a list of game objects in order to conveniently manage this data. I assume that it is possible to create an excel file by writing information there and uploading it to the project, but is there a more suitable tool? Perhaps there are some paid tools in the Unity store, but I did not find anything there. I will be glad to advice and hints. Thanks in advance!

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Denis Gaydak, 2016-09-08
@marsep

And Excel was used in projects and the database through a free plugin.
And just handles a script with a clogged list of objects.
And the script editor (so that the editor has beautiful and convenient fields where you can fill in everything)
Read about ScriptableObjects
https://docs.unity3d.com/ScriptReference/Scriptabl...
And about how to make custom controls in the editor.
Like
https://docs.unity3d.com/ScriptReference/EditorGUI...
docs.unity3d.com/ru/current/Manual/editor-EditorWi...
and the like.
Should help))

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