Answer the question
In order to leave comments, you need to log in
Is it possible to implement something like a mini DBMS to manage game content in Unity3D?
Hello. There was a need to have a solution in Unity3D that would help implement a kind of database inside the game, which makes up a set of game objects, for example, a list of items where you can set item parameters, etc. directly in Unity, and then use this data through scripting. I just don't understand how real developers make a list of game objects in order to conveniently manage this data. I assume that it is possible to create an excel file by writing information there and uploading it to the project, but is there a more suitable tool? Perhaps there are some paid tools in the Unity store, but I did not find anything there. I will be glad to advice and hints. Thanks in advance!
Answer the question
In order to leave comments, you need to log in
And Excel was used in projects and the database through a free plugin.
And just handles a script with a clogged list of objects.
And the script editor (so that the editor has beautiful and convenient fields where you can fill in everything)
Read about ScriptableObjects
https://docs.unity3d.com/ScriptReference/Scriptabl...
And about how to make custom controls in the editor.
Like
https://docs.unity3d.com/ScriptReference/EditorGUI...
docs.unity3d.com/ru/current/Manual/editor-EditorWi...
and the like.
Should help))
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question