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Is it possible to extract a model from a .p3d file of a Prototype game?
Hello.
A couple of months ago I got the idea to try importing a map from a Prototype game into Unity. Before trying to write something of my own, it was decided to try to find ready-made solutions, and the first candidate was the 3D Ripper DX program, in short, the program saves what the player sees at the moment the F5 key is pressed in the form of an .obj file, and as it seemed at first glance, this is what and necessary, but the joy was not long. The problems were as follows:
There were warnings when loading chunks in this file; saving it will most likely corrupt it.
There were errors when loading chunks in this file.
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