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SDHOPS2018-04-26 14:07:14
Unity
SDHOPS, 2018-04-26 14:07:14

Is Anima2D designed to work without programming?

Hello. Not a programmer. There is a 2D project. I want to make some animated scenes (For a trailer to show people what the game will be like). I use Anima2D for character animation. I don't have a team yet. The question is, is Anima2D designed to create full-fledged animations without scripts? Yesterday I spent a day creating a similar scene, it turned out well, but I think I'm doing something wrong.
Let's say I want an apple to fall from a tree in a trailer and a character run up and pick it up.
Initially, the character waits for the apple to fall. The apple has a separate bone, which has a falling animation, then the transition to Idle (Waiting for a character to come up and pick it up). The character is in Idle, then there is an animation of moving towards the apple. To move the character, I make an animation by dragging the skeleton, I connect the animations in the Animator. After that (this is definitely not how it is done), he needs to pick up an apple, and for this I make a new animation for the apple, how it is raised, at the same time animation for the character, how he picks it up. (These are two different objects with different animations, so that everything is synchronous, I calculate the frames). - It seems to be done in a different way.

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Alexander Simonov, 2018-04-26
@SDHOPS

Well, if you could write a small script it would be much easier.
The moment the character picks up the apple, so that the apple becomes a child object of the hand with the correct offset and moves with it. Or you can prepare an object of a hand with an apple and then, when raised, replace the empty hand with a hand with an apple, and hide the apple itself. But without scripts, you can achieve the same effect, it just takes more time to make everything look "natural"

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