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Integration of SBS (Substance material) into your own engine?
Is there a possibility and ready-made libs for generating materials for PBR on the client side? I didn’t find anything like this on the network, and Substance itself is not open source, so only the elite (Unity, UE4 and others) received integration, but does not apply to the rest?
Are there then similar formats for creating and storing procedural materials?
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Drop them an email, the SDK is available on a case by case basis . The closest alternative is the NVIDIA Material Definition Language .
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