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In what direction should we move to write not overly complex bots?
Tell me in which direction to move to write not over complex bots. For example, there is a game for android. You can run it on Windows through an android or java emulator. There are buildings << Screen. And here is the idea. Make a bot that will check each building as in the picture and improve it automatically. But another difficult thing is that there is not one location of the castle, but several of them, and it will be necessary for the bot to change locks from perform a search cycle for buildings that are not pumped and pump them automatically. What language do you recommend? And then I dig into python. Haven't gotten to the library yet. The basics for now, but still. Prompt in what party though to dig to carry out it. I so understand it is possible to carry out it also through interceptions of packets?
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Judging by the question, you first need to master at least the basics of programming. whatever, it doesn't matter. And in the aggregate, it will be many times more difficult and more expensive in terms of man-hours than paying a freelancer.
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