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Ignoring by the player of the platform provided?
I'm new to C#, I need the player to ignore it while flying through the platform from below, but stuck at this moment
if (rb.velocity.y > 0)
{
Physics2D.IgnoreCollision();
}
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Well, there is Platform Effector2d , which will make it possible to shed from below. And why do you need it to get stuck in the platform?
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