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Konstantin Lobkov2018-10-21 17:34:50
Neural networks
Konstantin Lobkov, 2018-10-21 17:34:50

How to write or use a neural network to play a game like "Roguelike"?

Good day!
Somehow I participated in the C # Olympiad (I'm a college student), and there was a task: to write a bot for passing a console game like "Roguelike".
There are RPG elements, 1 life and 6 levels.
I went through it manually 1 time. And my bot with a selection of conditions reached only the 4th level.
And now, almost half a year later, I want to try to solve it using a neural network, but I have no idea where to start, how to approach this topic, what literature the framework can use.
Can you advise something.

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3 answer(s)
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Daniil Basmanov, 2018-10-21
@BasmanovDaniil

There is a machine learning toolkit for the Unity engine . You can either make a wrapper for the game under the unit, or read the source code of the toolkit and use the developments from there.

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xmoonlight, 2018-10-22
@xmoonlight

https://www.goodai.com/brain-simulator (below - video clip )

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Dmitry Bashinsky, 2018-10-25
@BashkaMen

Look at the genetic algorithm, it is designed for finding a solution by selection, or rather evolution, and generally solves optimization problems well.

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