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How to write a library for Unity3D so that it works on Android?
How can I write my library under Unity3D so that it works without problems when compiled for Android? What should be the rules for creating a library?
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Here is a couple of links from the documentation about plugins.
https://docs.unity3d.com/Manual/NativePlugins.html
And here is a lesson on them
https://unity3d.com/ru/learn/tutorials/topics/scri...
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