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How to use the Carballo Chess Engine?
Good afternoon!
There was a need to implement a game of chess. The input is the coordinates of the movement of your figure (for example, "e2e3"), and the output is the coordinates of the movement of the computer figure ("d7d5"). Decided to use the solution. The choice fell on Carballo. The problem is that I couldn't find any documentation on how to use it. Perhaps someone has already come across this project and has a link to a simple use case.
The use of Carballo is not a critical factor. Any chess engine can be used, as long as the basic rules of the game are followed. Only here and nothing else with Java documentation could not be found.
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