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How to use physics engine for 3D graphics C++?
I tried the Open Dynamics Engine, I can’t figure out the geometry, the object doesn’t change speed during a collision, etc., I didn’t find any adequate documentation for C ++ on Bullet Physics, only for Python, I found a few more, but I couldn’t cope.
What engines can you recommend? Preferably with the best and clearest documentation.
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If you don’t like the masterpiece Unity with its C # language, which almost everyone uses today (2019), for game development, and you want C ++, then pay attention to Unreal Engine . This engine is very well arranged inside, has a beautiful and understandable code. For C++, this is the best engine, approximately on a par with Unity, only with a higher entry threshold (schoolchildren will no longer master it, they need a bearded programmer).
Tokamak physics engine, ReactPhysics3D, TrueAxis Physics, NVidia physX
Wrote a few C++ plugins for Unreal for fun - a handy engine. In a couple of weeks, you can master the basics. Supports VR (tried on Windows Mixed Reality). If development on a desktop - take it and do not think.
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