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Roman2022-04-11 17:01:23
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Roman, 2022-04-11 17:01:23

How to test game server IO under load?

I'm making a simple IO game with my kids. So far, you can only: -
ride around the endless world (online - other players see it) - lay (
offline - only the shooter can see the shots ) remove Actually, the question arose of how to determine the maximum number of active clients that a server on a particular hardware will cope with without lags. Complicating the issue is the fact that the artificial test gave a very indecently large number of simultaneously processed clients, which is somewhat confusing, since with other IO games the number of simultaneous clients in the room is very limited.


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