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How to test game server IO under load?
I'm making a simple IO game with my kids. So far, you can only:
-
ride around the endless world (online - other players see it)
-
lay (
offline - only the shooter can see the shots
) remove
Actually, the question arose of how to determine the maximum number of active clients that a server on a particular hardware will cope with without lags. Complicating the issue is the fact that the artificial test gave a very indecently large number of simultaneously processed clients, which is somewhat confusing, since with other IO games the number of simultaneous clients in the room is very limited.
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