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Zimaell2021-02-11 17:29:26
Unity
Zimaell, 2021-02-11 17:29:26

How to start the game in google play?

In general, I made the game completely (except for accepting payment), created a Google console for $ 25, added screenshots, pictures, descriptions, countries, and a couple of testers (for a closed test) ...
At the moment it is written

Release Summary
Active * Release 1.2 is being tested in 32 countries/regions

How interesting will they check it ....?
There are no links for users to test either, well, as I understand it, until the test is passed ...

But I just don’t understand, but how to sell all sorts of things in my store, let’s say I have a couple of things there that cost a little, after choosing, in general, a button appears below how much to pay, I climbed in the console and did not find how to integrate it ...
Well, maybe you can give some other advice ....

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Bogdan Erolskiy, 2021-02-11
@Zimaell

In practice, Google can check up to a week, but it usually takes about two days (read more here ).
For in-game purchases, I advise you to use the Unity IAP (good integration with various stores, it works well with Google Play). There you can implement purchases without code (simpler, but not flexible enough), or using the API.
A guide to using the Unity IAP is here .
View / add products on the left panel in the developer console: "Monetization" - "Content for sale" or by a link like

play.google.com/console/u/0/developers/ developerId /app/ appId /managed-products

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