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How to start learning Urho3D SOURCES?
I decided to delve into the SOURCES of the Urho3D engine and then remake it to fit my needs BUT I'm not special and the question immediately arose of where to start studying the SOURCES
I just can't understand the architecture and all the
HELP dependencies!
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The essence of reading source codes is self-education. Here, no one will chew them for you.
Does religion not allow you to look at habr?
There have recently been a couple of articles for beginners. Well, study examples.
habrahabr.ru/post/265611
habrahabr.ru/post/265749
weird question. if you decide to remake it for yourself, then this implies not a bad experience. and therefore this question should not arise in principle. because they usually remake it for themselves not by replacing copyrights and colors, but by adding functionality.
and even better to participate in the development and make a pull request with your edits. no need to be greedy) but that's me .. by the way)
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