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How to start game development without programming experience?
Hello everyone, need help;
I am in the 11th grade and I want to develop games (specifically programming) on the Unity engine, but there are gaps in mathematics. Now I'm starting to learn English and c #, but I feel that because of mathematics (specifically geometry), there will be problems. Need help in prioritizing -
what to give preference to in terms of time (you also need to prepare for the exam): studying mathematics, programming on Sharp or studying
the
engine Scanavi, like the rules, how it is suitable for a beginner. Number of tasks - many
Is it worth solving all of them or how
Thank you in advance
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The most correct approach: solve problems as they come.
But start simple.
Try to do something simple with Unity.
Faced with a problem? Solve it!
Don't solve something very distant.
Gain as much knowledge as you need to solve it.
Do not remember anything superfluous - all the same, what you did not need you will immediately forget.
Then, repeat it many , many times until finally...
And that's not true. Without any "until finally ...".
There is no limit to skill.
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