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How to solve this problem in Unity?
Hello, I have a question:
I have:
And also there is an object (cube) on the stage, we throw it into xObject.
If you delete the cube, then it will also be deleted in "xObject".
Is there a way to keep the cube in an xObject when it is removed from the stage, and without using prefabs?
If something is not clear, I will clarify.
[private GameObject xObject;
]
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