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How to solve the problem with incorrect object export from Blender to Unity?
I created a character in blender and exported it in fbx format to unity. In the unit, I noticed that the right side of the object is not displayed correctly, but in the blender everything is ok. How to solve this problem?
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It is necessary to flip the normal of the object to us in the blender and then export its unity again, then the problem will disappear! I found the answer to my own question
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