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parusa2021-12-14 22:05:40
Unity
parusa, 2021-12-14 22:05:40

How to solve the problem with animations?

I have animations, one of them rotates all objects by 90 degrees and a couple of similar ones.
I need one of the animations to be played once on an event (for example, pressing a button)
And after that, on another event, call another animation.
I don’t understand how this is to do, did through booleans but the animation was played several times or something happened that was not what was needed

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Farawa, 2021-12-15
@Farawa

61b9d25cb290e493313319.png
61b9d28ab3d85221337974.png
there is such a wonderful thing, at the end of the animation, you can call some function or event

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