I
I
igorloadgame2021-02-18 22:14:53
Unity
igorloadgame, 2021-02-18 22:14:53

How to simulate the disappearance of objects beyond the horizon in the unity?

I want to make the effect like in real life, that is, if you look ahead, then the objects go down (for example, like at sea, if you follow the ship and the farther it goes, the less visible it is behind the horizon line).

Answer the question

In order to leave comments, you need to log in

1 answer(s)
V
Vasily Bannikov, 2021-02-18
@igorloadgame

If your "earth" is flat, then this can be done using shaders or a non-Euclidean renderer.
Both options are rather non-trivial.
The option is a little easier - to make an honest, spherical world, but here it is already difficult to make a normal attraction and work with a big world

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question