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How to show all objects in a Unity game?
There is a field with 4000 balls, but not all of them are shown - ie. the player moves and you can see how some balls appear.
There is also this problem:
I'm getting closer:
If this is due to optimization, how can I turn it off?
Or is the problem something else?
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This is my mistake - the Rendering Mode of the material was set to Transperent instead of Opaque.
The camera has Near/Far parameters, which are responsible for the proximity/clipping distance of the rendered objects..
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