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How to send data to a specific socket?
Good afternoon. How to send data to specific socket
using code.google.com/p/go.net/websocket ?
There are 2 files:
main.go
package main
import (
"code.google.com/p/go.net/websocket"
"html/template"
"log"
"net/http"
"os"
)
const (
listenAddr = "localhost:4000" // server address
)
var (
pwd, _ = os.Getwd()
RootTemp = template.Must(template.ParseFiles(pwd + "/chat.html"))
JSON = websocket.JSON // codec for JSON
Message = websocket.Message // codec for string, []byte
ActiveClients = make(map[ClientConn]int) // map containing clients
)
func init() {
http.HandleFunc("/", RootHandler)
http.Handle("/sock", websocket.Handler(SockServer))
}
type ClientConn struct {
websocket *websocket.Conn
clientIP string
}
func SockServer(ws *websocket.Conn) {
var err error
var clientMessage string
defer func() {
if err = ws.Close(); err != nil {
log.Println("Websocket could not be closed", err.Error())
}
}()
client := ws.Request().RemoteAddr
log.Println("Клиент подключился:", client)
sockCli := ClientConn{ws, client}
ActiveClients[sockCli] = 0
log.Println("Количество клиентов ...", len(ActiveClients))
// for loop so the websocket stays open otherwise
// it'll close after one Receieve and Send
for {
if err = Message.Receive(ws, &clientMessage); err != nil {
// If we cannot Read then the connection is closed
log.Println("Клиент отключился", err.Error())
// remove the ws client conn from our active clients
delete(ActiveClients, sockCli)
log.Println("Количество подключений ...", len(ActiveClients))
return
}
clientMessage = sockCli.clientIP + " сказал: " + clientMessage
log.Println(sockCli.clientIP + " сказал--->: " + clientMessage)
//Message.Send(ActiveClients[1].websocket, 'Это сообщение тебе')
for cs, _ := range ActiveClients {
Message.Send(cs.websocket, 'Testtt')
if err = Message.Send(cs.websocket, clientMessage); err != nil {
log.Println("Could not send message to ", cs.clientIP, err.Error())
}
}
}
}
func RootHandler(w http.ResponseWriter, req *http.Request) {
err := RootTemp.Execute(w, listenAddr)
if err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
}
}
func main() {
err := http.ListenAndServe(listenAddr, nil)
if err != nil {
panic("ListenAndServe: " + err.Error())
}
}
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<title> WebSockets </title>
<style>
* {
padding: 0px;
margin: 0px;
}
body {
width:100%;
font-family: fantasy;
font-size: 13px;
}
h1 {
text-align: center;
}
#text {
position: relative;
left: 500px;
top: 20px;
}
#chat-box-container {
width: 600px;
height: 100%;
position: relative;
left: 500px;
top: 50px;
}
#chatbox {
position: relative;
right: 150px;
border-style: solid;
border-radius: 2px;
padding: 10px;
}
</style>
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.8.2/jquery.min.js"></script>
<script>
try {
var sock = new WebSocket("ws://{{.}}/sock");
//sock.binaryType = 'blob'; // can set it to 'blob' or 'arraybuffer
console.log("Websocket - status: " + sock.readyState);
sock.onopen = function(m) {
console.log("CONNECTION opened..." + this.readyState);}
sock.onmessage = function(m) {
$('#chatbox').append('<p>' + m.data + '</p>');}
sock.onerror = function(m) {
console.log("Error occured sending..." + m.data);}
sock.onclose = function(m) {
console.log("Disconnected - status " + this.readyState);}
} catch(exception) {
console.log(exception);
}
</script>
</head>
<body>
<h1> This chat is powered by web sockets </h1>
<div id ="text">
<textarea id="textin" cols="30" rows="4" placeholder="This is where you type..." autofocus>
</textarea>
<button id="send">Send Message</button>
</div>
<div id="chat-box-container">
<h2> This is the chatbox... </h2>
<div id="chatbox">
<p> Go Type stuff... </p>
</div>
</div>
<script>
$('#textin').val("");
// take what's the textbox and send it off
$('#send').click( function(event) {
sock.send($('#textin').val());
$('#textin').val("");
});
</script>
</body>
</html>
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Data is sent to everyone in a loop
for cs, _ := range ActiveClients {
Message.Send(cs.websocket, 'Testtt')
if err = Message.Send(cs.websocket, clientMessage); err != nil {
log.Println("Could not send message to ", cs.clientIP, err.Error())
}
}
for cs, _ := range ActiveClients {
if cs.clientIP == "127.0.0.1"{
Message.Send(cs.websocket, 'Testtt')
if err = Message.Send(cs.websocket, clientMessage); err != nil {
log.Println("Could not send message to ", cs.clientIP, err.Error())
}
}
}
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