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How to send coordinates of a 3D model to players over the network in Unity?
There is a GameObject that is initialized with Network.Instantiate for all players.
How to move this GameObject over the network without a script from the server and client?
GameObject gameObject = (GameObject)Network.Instantiate(Resources.Load(string.Concat("prefabs/props/smallPlane_0")), new Vector3(args.sender.position.x, args.sender.position.y + 50f, args.sender.position.z), args.sender.rotation, 0);
gameObject.transform.position = new Vector3(100f, 50f, 100f);
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