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How to save a file in unity for later use on ios/android?
I serialize the level data and store it in files that are stored inside the project. The question is how, after assembling the project for mobile phones, you can get these files and deserialize them
dataPath, persistentDataPath, streamingAssetsPath (I threw it into the StreamingAssets folder), I tried it, it does not find this data on ios. Maybe you need to add some more folders to the path?
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