K
K
Ksenia2019-05-17 14:36:24
3D
Ksenia, 2019-05-17 14:36:24

How to "rotate" meshes to "face" the other way?

After transferring the model to Unity dae (collada), some of the meshes "turned around" to face the other side. What is the fastest or best way to "turn" them back?

Answer the question

In order to leave comments, you need to log in

1 answer(s)
G
GreatRash, 2019-05-17
@Ksushqa

It's not entirely clear what "turned around" means, if you have a problem with normals, then try re-exporting. Usually in the export window there is an option "Fix Normals / Recalculate Normals" or something like that.

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question